Corrected the index limit in GX2DrawIndexedImmediateEx() which was much lower than it should be (around 500 instead of ~32K).This fixes various compatibility issues with recent homebrew.The filesystem implementation now supports setting a working directory (FSChangeDir, FSGetCwd).Fixes a crash in the GTA 3 homebrew port.Always mount the virtual sdcard to ‘/vol/external01’ to match actual Wii U behavior.Fixes broken models in Twilight Princess.Better support for large uniforms on Nvidia GPUs.The shader compiler will now try to predict uniform register array sizes instead of assuming the maximum size Boosts performance in games which heavily rely on dynamic access (e.g.May also resolve random flickering that could occur in any game.This should drastically reduce flickering in Xenoblade Chronicles X.Tweaked buffer cache implementation and overhauled the uniform register cache.Below are the complete patch notes for each section of the new update.
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